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General Information
Name: Marsol (fierce heart) - Played by Alaina
Title: Nathrack Dirg Olemus (chieftain of the red dragon tribe)
Kingdom: Riosh es Aerseoi (kingdom of fire - ring of fire, and desert of fire)
Locations: Ptopraag (Chain Prison) Tirkasghul or Tirkas (Fortress of Fire in the ring of fire)
Race: Pythanyyas Brae'Pendraek (red-draconian, demigod of vengeance)
Age: Unknown even to him. Very ancient.
Tribe: Nathrack Dirg Triev (red dragon tribe)
Sons: Twins Amaru and Ardwir. Amaru is the more passionate of the twins, while Ardwir is more guarded and quietly observant. Both have green and amber bi-colored eyes, while Amaru has auburn hair streaked with brunette, and Ardwir has brunette hair streaked with auburn. Their hair aside, they look identicle.
Daughters: Anna (adopted)
Desert Tribe
Desert of Fire
Appearance
Human: Thick, black locks of tangled hair, scruffy, very muscular, hard amber colored eyes, average height (5'11), dresses in loose-fitting desert garbs made of elven cloth, deer hide pants and vests, with armour over it when he wears his armour. Many scars on his face and body. Tatoos on his brow and arms. Stoney expression most of the time, his smiles rare. Gold pendant with seal of his tribe. Gold arm band, and intricately braided gold throat band.
Red Demon: Blood-red scales cover body. Human face with red leathery flesh, horns and fleshy spikes on head. Amber eyes with slit pupils. Wings with span of ten feet each, fold neatly at elbow and wrist. Tail with fleshy razor edged tip. 5 inch curved claws. Sharp teeth. 8 feet in height.
Dragon: 30 feet high at shoulders and arch of back. Large webbed, 80 foot wing span, with curving claw on elbow of each wing, serpent-like throat and tail, large head with horns and fleshy spikes, fleshy whiskered chin, 4 inch curved teeth, with 6 inch fangs. Heavy red scales cover entire body, with thinner scales on breast. Long 12 inch claws on elongated toes. 5 toes on each reptilian foot. In length from head to tip of tail, he is 105 feet.
Profile: Usually very austere. When he does laugh, he laughs deep and hard or very dryly. Dry wit. Hot temper. Battle is glory to him and he is quick to fight. Fair and just in his way, with his own code of honor, but dangerous to cross or insult. Observant and shrewd. Not interested in a mate, only takes what he needs from women and goes on his way. He can be civil, but has a barbaric nature. He likes music and has a red draconian bard named GÃlriael (noble tongue) to regale him in lore and his own tribe's triumphs. Diet: Raw meats only as dragon or demon. In human form he eats rare steaks, any kind of meat, stews, roasted or broiled sea food and fish, lightly cooked vegetables, and fresh fruits.
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Desert Survival Includes:
Hunting
Tracking
Find Water
Find Shelter
Make Shelter
Build Fires
Tan Hides
Leather Craft
Desert Languages: Shaamaa
Find Sand Caves
Sense Sand Traps
Sense Wind Storms
Find Edible Plants
Find Minerals
Direction Sense
Heat Tolerance
Set Snares and Traps
Identify Animals
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Skills and Abilities
Common Skills: Hunting, trapping, tracking, Aerial Acrobats, Daredevil flight, Tanning, Leather Craft, Desert Survival, Wilderness Survival, Cooking and Sewing (he likes to take care of himself.)
Combat Skills: Swordsmanship, Martial Dagger, Thrown weapons +1 HB, Archery, +1 HB precision, Melee Master (he can use most any hand held weapon)
Knowledge: Languages: Broken English, Fluent in Esurian, Griddaen (Dragon Speech), Otso Eurokai (wolf and beast-kin speech), Shaamaa (language of the Neffari and Shaamea) and Mythemyn (tongue of Acheron). Read and Write. Occult Knowledge: demons, dragons, many monsters of acheron, +1 d6 vs. these types.
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Dragon Form
Special Abilities
Form Shift: dragon, demon, demigod, and human forms
Note: All fire attacks do aggravated (normal) damage for +1 turn per Ace. Use HB for all targeted or missiled fire attacks. All attacks rolled at Base Level.
Breathe Fire: range of up to 1 d6 feet per ace rolled.
Spit Fire: range of up to 1 d6 feet per ace rolled.
Spit Fire Ball: range of up to 3 d6 feet per ace rolled.
Spit Lava: aggravated damage for +2 turns per ace, range of up to 2 d6 feet per ace rolled.
Breathe Sulferic Fumes: Burns the lungs, flesh and eyes, blinds and does aggravated damage for 1 turn per ace rolled
Claws of Fire: claw damage adds to fire damage
Burning Bite: bite damage adds to fire damage
Rage: Strength +20, -5 stamina, +1 HB.
Anti-Fire Immunity: using fire abilities and fire elements, fire does half damage to those who are normally immune to or resist fire. Thise happens because the damage but not the actual effects of fire elements, impacts immune or resistant targets.
Twain Fire Kindred: does +5 d6 damage because he is a red dragon of red demon blood, which makes his fire attacks even more powerful.
Advantages
Immortality
Improved Strength
Regeneration: in human or demonic form
High Pain Tolerance
Toughness: note; dragons are damn hard to outlast. Though damage can be done to them without hitting their vulnerable spot, their HP is so high that death blows are the only sure way to kill them before kill an adversary first.
Immune to Ice and Cold. (deific immunity)
Disadvantages
Cold: double dmg and stamina loss
No regeneration in dragon form
Vulnerable Spot
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Red Demon Form
Main Stats
- Innate Path of Fire: +5 d6 MA
- Hell Fire: 25% HP damage, per day until cured, antidote specific, Command Inflict, or inflicted by claws or bite.
- Black Agony: Imbues Claws or Bite with an agonizing poison, +30-dmg-MA
- Immune to Mental Powers
- Immune to Possession
- Immune to Fire
- Fortitude: 40, Tough Hide
- Claws: +19 damage
- Bite: +31 damage
- Wings: Flight, Wing Flail; distract -1 AR vs. Constitution, +3 + Strength damage
- Tail Whip: +11 + Strength
- Horns: +23
- Strength: 49 (+10,+1 per two levels)
- Stamina: 53 (+5, +1 per five levels)
Improved Size: 7 foot minimum,+1 foot per five levels up to 15 feet in height. +1 dmg per +1 foot in height to all physical attacks. Morph size at will.
Inborn Powers
- Domination
- Possession
- Presence
- Telepathy
- Haste: Up to six levels
- Elemental Paths: Path of Fire, full path. Path of Electrical and Earth at level 36.
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Marsol's Paths of Power
Pyromancy (fire)
Terramancy (earth)
Seramancy (electrical)
Physiomancy (quantum)
Home
Innate Earth Elemental: Formulation of commands - Weave earth spells, command earth morphs, create wards, use of catalists and contingencies, create earth elemental magic items and artifacts, summon earth elemental monsters.
Innate Fire Elemental: Formulation of commands - Weave fire spells, command fire morphs, create wards, use of catalists and contingencies, create fire elemental magic items and artifacts, summon fire elemental monsters.
Electrical Elemental: Formulation of commands - Weave electrical spells, create wards, use of catalists and contingencies, create electrical elemental magic items and artifacts, summon electrical elemental monsters.
Quantum Weaver: Formulation of commands - Weave quantum spells, create, summon and command quantum beings, create wards, use of catalists and contingencies, create quantum magic items and artifacts. Full backlash penalty on failure, double backlash on botches.
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Dice
Inborn Level: 36
HP: Dragon {6429} Demon {2697} Human {1289}
Physical Combat: 38, bestial, medieval martial, swordsman, melee
Special Abilities: 36
Innate Paths: Fire and Earth Elemental {36}
Paths: Quantum Projection {16} and Electrical {10}
Fire Bonus: + 5 d6 damage and power
Anti-Fire Immunity: half damage to those immune to fire
Physical Attacks: +8 HB
Special Abilities and Magic: +7 HB
Claws: +46 dmg, +fire damage if tapped
Bite: +298 dmg, + fire damage if tapped
Tail: +36 dmg, throws victim 1 d6 feet per 5 levels, stuns -1 AR per Ace.
Wings: +121 dmg, throws victim 1 d6 feet per 5 levels, stuns -1 AR per ace.
Immune to Fire and Ice
Wing Claws: +36 dmg
Damage:
Fire: +36, +5 d6 damage and power
Strength Damage: +113 dragon, + demon, +human; add strength to all physical attacks
AR: +6
Regeneration: 17 Human form, 28 Demon Form, 0 Dragon Form
Weapons
- Broad Sword: +36, +MA fire
- Long Dagger: +18, +MA Fire and Gateways
- Morning Star Mace: +32, + Electrical damage
- War Hammer: +80, stunning glance -2 AR per hit, stunning blow -4 AR on a crit.
Armour
- Dragon Scale Suit: +80 AC, Black Dragon Scale form fitted body armour, greaves, gauntlets, shield, worn in human or demon form.
- Manifest Armour: spell allows him to manifest or divest armour at will, recalling or returning armour to his chambers.
- Dragon Scales: +73 AC, Dragon form.
- Demon Hide: +40 AC, Demon Form.
- Manifest Scales: +73 AC, can manifest his dragon scales on any form.
Home
Checks
Dragon-Demon-Human
Physical
Strength: {113-49-29}
Stamina: {56-53-41}
Fortitude: {73-39-10}
Stealth: {16-21-19}
Movement: {42-21-18} + 6 d6 Haste
Dexterity: {14-17-15}-{ground}-{21-16}-{air}
Physical Perception
Vision: {27-24-19}
Scent: {30-22-14}
Hearing: {20-18-14}
Taste: {12-14-15}
Touch: {11-13-14}
Mental
Wisdom: {19}
Knowledge: {21}
Constitution: {20}
Intelligence: {16}
Logic: {17}
Ethical
Morality: {10}
Courage: {18}
Virtue: {14}
Honor: {18}
Loyalty: {28}-Tribe, Friends and Allies {8}-Acquaintences.
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The Vassals
Wyrvaust
- Name:Wyrvaust (the desert raven, the desert fox)
- Played by JD
- Race: Clan Demon-Neffari human subrace.
- Appearance: Long, straight, jet black hair, strong nose, dark, mocha colored skin, full lips, tall, 6'3, very handsome, but very odd in his behavior.
- Age: 685
- Page
- Lair: Warded with Abyssal Wall of Force. Location: South-Central Desert of Fire. Description: Underground lair, mines and fortress carved of stone combined. West tunnel entrance from hard to find gully. East tunnel entrance into smaller garden, oasis gully. Northeast tunnel branches to a corridor which leads to Marsol's Prison Fortress to the north-east.
Wyrvaust's Page
Arilwen
- Name: Arilwen, Collette
- Played by Willow
- Race: Mogdim, Dark Star Nephalim.
- Physical Combat: 6, +1 HB
- AR: +2
- Innate Powers: 4, Paths of Power-0
- Mate of Wyrvaust: Arilwen resides with Wyrvaust at his lair.
- Son: Anwarr II, out of Wyrvaust, named after Marsol
Niculaie
- Name: Niculaie Lutrova
- Played by Mike
- Race: Abyss Reaver Demon
- Levels: Combat-10, Innate Powers-3-{Haste, Powers of the Mind, Form Shifting, Dark Domination, Possession, Spawn Acolyte}
- Paths of Power: Fire-1, Ice-0, Necromancy-0, Chronomancy-0
- Paths: Arcane Reaver (special), Domination, Telepathy, Haste; Healing Void and Telekinesis when other paths are learned.
Jedah
- Name: Jedah , Collette
- NPC: Played by spork
- Race: demon
- Physical Combat: 36, +4 HB, riposte +18 damage per successful block.
- AR: +3
- Innate Powers: telepathy, telekinesis, presense, domination
- Paths of Power: earth morph, earth elements, electrical
Demon Knight Abilities:
- Battle Roar: causes fear in range of roar, -1 AR per ace, gain init on success.
- Invigorate: returns strength and stamina to party, costs -5 stamina to use.
- Clamour of Disruption: party or army bangs shields and weapons together, disrupts magic vs. focus (constitution).
- Company Valor: Each party member gets +1 HB, +1 Physical checks, and 10% MR per ace. Cost is -1 stamina per ace to benefactor.
- Smite: Bash foe with shield and stun +2. Use 1/4 rounds.
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Nathrack Dirg Triev - Red Dragon Tribe
Check Dice Roll: For random rolls for NPC checks not provided, roll Level+3 = # d6
The Dragons
1-Krigaheth (ancient fury)
Race: Red Dragon
Level: 27
Dice: +6 HB, +7 HB SA, PA+Strength, AC: 64, HP: 2997
Checks: Strength: {81} Stamina: {37} Fortitude: {64} Stealth: {15} Dexterity: {16}-{ground}-{16}-{air} Wisdom: {25}
Weapons: Claws: +37, Bite: +216, Tail: +108, Wings: +113, Fire+27
2-Morshivaed (hell fire)
Race: Red Dragon
Level: 25
Dice: +5 HB, +5 SA, PA+Strength, AC: 62, HP: 2625
Checks: Strength: {75} Stamina: {35} Fortitude: {62} Stealth: {18} Dexterity: {17}-{ground}-{21}-{air} Wisdom: {22}
Weapons: Claws+35, Bite+200, Tail: 100, Wings: 83, Fire+25
3-Dirgahsur (blood hammer)
Race: Red Dragon
Level: 22
Dice: +4 HB, +5 HB SA, PA+Strength, AC: 59, HP: 2112
Checks: Strength: {66} Stamina: {32} Fortitude: {59} Stealth: {8} Dexterity: {14}-{ground}-{18}-{air} Wisdom: {14}
Weapons: Claws: +32, Bite: +176, Tail: +88, Wings: +74, Fire+22
4-Morguaed (deadly breath)
Race: Red Dragon
Level: 21
Dice: +4 HB, +5 SA, PA+Strength, AC: 58, HP: 1953
Checks: Strength: {63} Stamina: {31} Fortitude: {58} Stealth: {16} Dexterity: {15}-{ground}-{17}-{air} Wisdom: {14}
Weapons: Claws: +31, Bite: +168, Tail: +84, Wings: +71, Fire+21
5-Dursgaith (grim shadow)
Race: Red Dragon
Level: 20
Dice: +4 HB, +5 HB SA, PA+Strength, AC: 35, HP: 1800
Checks: Strength: {60} Stamina: {30} Fortitude: {57} Stealth: {16} Dexterity: {17}-{ground}-{19}-{air} Wisdom: {19}
Weapons: Claws: +30, Bite: +160, Tail: +100, Wings: +68, Fire+20
6-Nagzubhal (sharp claw)
Race: Red Dragon (female)
Level: 19
Dice: +3 HB, +4 HB SA, PA+Strength, AC: 56, HP: 1653
Checks: Strength: {57} Stamina: {29} Fortitude: {56} Stealth: {12} Dexterity: {16}-{ground}-{18}-{air} Wisdom: {18}
Weapons: Claws: +29, Bite: +152, Tail: +76, Wings: +65, Fire+19
7-Asogdaen (flame eye)
Race: Red Dragon
Level: 18
Dice: +3 HB, +4 HB SA, PA+Strength, AC: 55, HP: 1512
Checks: Strength: {54} Stamina: {28} Fortitude: {55} Stealth: {9} Dexterity: {15}-{ground}-{18}-{air} Wisdom: {15}
Weapons: Claws: +28, Bite: +144, Tail: +72, Wings: +26, Fire+18
8-Gilriael (noble tongue)
NPC: played by JD and Alaina
Race: Maelvannor Nathramaul-Falcor - Elven Shadowflame weredragon, bred out of elven shadow weredragon father and elven red weredragon mother.
Web Page
Hell Raptor Information
Nathrack Dirg
Information: These thick bodied, thick scaled dragons have monsterous wings and can maneuver expertly in the air to pull off acrobatic moves. Some have whiskers, spines, horns, spikes or spine plates, and others have none. Heavy red scales cover their entire body, with thinner scales on breast. They are sometimes stipped or banded with bronze or amber. They have Long claws on elongated toes and 5 toes on each reptilian foot. They can attain immense sizes when ancient. They are the fiercest and most temperamental of all the dragons and tend to live in isolated, desert or arid areas in groups, whereas most dragons are loners or dwell exclusively with a mate. One of the most hunted dragon for their thick, beautiful crimson scales, their trust is hard to attain, and usually one has to prove their worth as an enemy first to gain respect, and if wisdom and wits are proven afterwards, they may call a truce. Fearless as these fierce beasts are when at all provoked or threatened, it is advisable to avoid them. They range far distances from their tribes from time to time, and tend to live within dry caves or volcanic mountains. They like warm, dry or hot climates such as deserts or semi-arid land, but can be found anywhere when traveling. Though cold damages them if it gets into their muscles, their internal heat protects them from external cold unless they are frozen or exposed to extreme cold for too long.
Stats
- Alignment: Any evil or true chaotic.
- Classes: Guardian, Warrior, or Pyromancer
- Size: 3 feet long per level
- Fortitude: Scales and Leathery Skin-Level+37
- Checks: Strength: Level x 3, Stamina: Level+10, Stealth: 25 -1 per +5 levels
- PA: Physical Attack + Strength
- SA: +3 Levels
- HP: Strength X Stamina.
- Weapons: Add Strength to all physical attacks.
- Claws: Base level +10 = Damage + Fire
- Bite: Base Level + Strength X 2 + Fire
- Tail: Base Level = Damage, throws victim 1 d6 feet per 5 levels, stuns -1 AR per Ace.
- Wings: Strength + 8 = damage, throws victim 1 d6 feet per 5 levels, stuns -1 AR per ace.
Trait Advantages: Great Strength, Stamina, Fortitude, and Intelligence. Quasi-immortal. Immune to Fire, Heat, and Lightning. Speech. Rage.
Disadvantages: Vulnerable Spot. Cold X 2-dmg. Death from mortal wounds.
Special Abilities
- Note: All fire attacks do aggravated (normal) damage for +1 turn per Ace. Use HB for all targeted or missiled fire attacks. All attacks rolled at Base Level.
- Breathe Fire: range of up to 1 d6 feet per ace rolled.
- Spit Fire: range of up to 1 d6 feet per ace rolled.
- Spit Fire Ball: range of up to 3 d6 feet per ace rolled.
- Spit Lava: aggravated damage for +2 turns per ace, range of up to 2 d6 feet per ace rolled..
- Breathe Sulferic Fumes: Burns the lungs, flesh and eyes, blinds and does aggravated damage for 1 turn per ace rolled
- Claws of Fire: claw damage adds to fire damage
- Burning Bite: bite damage adds to fire damage
- Rage: Strength +20, -5 stamina, +1-HB.
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Location
Location ~ Duthmorgu (ring of fire)
Domain: Olemus Marsol (chieftain Marsol - fierce heart), chieftain of the Nathrack Dirg es Morendor (Red Dragons of Morendor)
Location: Central-east Morendor.
Decription: A ring of volcanic mountains, two of them (the north and south central mountains by the lake of fire) active, with a lake of lava called Anun es Serae (lake of fire) at the center. The Lord of the red dragons is a Morg'Nathraeg Dirg (demonic draconian) named Marsol who can take human form. The mountains are full of caves, magma fissures in their deeps. Marsol dwells in a cave which is entered high on the mountainside. Marsol made an easily defended fortress out of the largest cave in the Ring of Fire, it is located in Buragoth Bienae (dark halls mountain), the southern-most mountain in the range. Ametmorgu (desert of fire)
Domain: Olemuhs Marsol (chieftain Marsol - fierce heart) Nathrack Dirg es Morendor (Red Dragons of Morendor)
Location: East-central Morendor, 250 miles, north, south east and west of the Duthmorgu (ring of fire). Description: This desert is at its hottest around the Ring of Fire, but eventually gives way to the Liathtir Endoraes (dry lands). This desert is very rich in valuable minerals, gold, platinum, silver, iron, and a varity of gemstones alike. Plant life is sparse, mostly cacti or water storing plants. It seldom rains here, and when it does, the storms are savage and cause dangerous flash floods. Deep gullies and dry lake flats testify to this. Water does not last long here, the ground soaking up what does not evaporate quickly.
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Credits
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