Vampiric Information
Clan Caerellius Family Tree
Acerbus Patris ('The Dark Father' - unknown) Sired- Aurelius Falco Caerellius (2nd Gen) 625 BC.
Falco Sired- Arcadius (3rd gen.) in the year 600 BC.
Arcadius ghouled- Artorius Xavier in the year 485 BC. and Sired- Artorius (4th gen.) 480 BC.
Artorius Sired - Marcus Octavian Sirrilus (5th gen.) 475 BC, Pontus Echelon 30 BC (thought deceased), Kael McBane in AD 7, Elizabetha AD 1000 (deceased) and Lavoy Garceaux (5th gen.) AD 1475.
Artorius Ghouled- Servius Faustus 373 BC, bonded Sebastion Devereaux AD 1480, and Sired Mathea Le'Barron Nov. 26th, 2036 (*2004).
Octavian Sirrilus Sired Trisha 2036 (*2004), Ghouled Vermillion 2036 (*2004) (both now deceased), and Sired Geni Johnston Jan. 10th, 2037 (*2005)
Lavoy Sired Servius Faustus Dec. 1st, 2036 (*2004).
Marcus the Younger sired Artorius 2048 (*2009), and two weeks later sired Demetri 2048 (*2009).
Vampiric Weaknesses
Sun Bane: The sun would burn the flesh, (40 d6 per turn, +1 HB in direct sunlight) and if too long exposed would consume the Undead drinker of blood entirely, their Soul to lie in purgatory until expired on the fourth day, whereupon the demons of hell would devour their soul (when final death occurs, otherwise their soul escapes for resurrections). They sleepeth as the dead during light of day. Sunbane Negated by generation:
1st gen resist 90% sun damage, stats reduced by 20% in sunlight
2nd gen resist 85% sun damage, stats reduced by 30% in sunlight
3rd gen resist 75% sun damage, stats reduced by 40% in sunlight
4th gen resist 65% sun damage, stats reduced by 50% in sunlight, etc.
Resistance is fixed, meaning it cannot be lowered.
Blood of Life: The Dark Father, and all he made and who made others of the blood of Caerellius, could taste no food, and receive no nourishment, but from the blood of Ka {the life force, i.e living creatures} and only of the living. If the blood of the Undead is drunk of this clan, shall they become disfigured and rendered lame, grotesquely so if the blood they drank was of low or ancient generation. Also, they shall lose their powers of haste completely and much of their strength (-50% on all vampiric stats) the duration dependant upon on how much they drank and the power of the blood imbibed (base level of vampire = level rolled, +1 month per success, +1 month per level, +1 year per ace, x ten on a crit). They can drink from their own clan only without consequence.
Pall of Death: All who were made of the blood of Caerellius would wear of pall of death upon their flesh that would make their skin very pale, a glow of health and warmth on them only when they were well nourished.
Blood Bondage: When blood was taken from one of Arcadius' blood line, would the drinker be bound to them as a thrall, the strength of this bond increased each time a pint was consumed. With three pints would the drinker's will be enslaved to the vampire (-6 willpower). If the blood bond was defied, (by a higher willpower) the bonded would be affected by a flaw or taint in their Nature, Blood or Physical vessel, each time they attempted to break away from their blood master, unless their Master freed them of bond. If a mortal is bonded as a thrall, some of their Master's powers are passed onto them, and they become a quasi-immortal blood thrall.}
Curse of the Undead: Spoken was this curse by Arcadius' Sire, -"No more shall Arcadius Caerellius Sire than the count of his fingers once {10} and no more shall his children Sire than the count of one hand's fingers {5} for thereafter shall their blood be infertile."
NOTE: The Caerellius clan guards their curses and powers alike as sacred! They will NOT give their weaknesses away, or divulge the secrets of their power to other clans and those who should might be marked as traitors and hunted by their own clan.
Inborn Ancestral Powers
(ALL powers burn blood to use, the more power he channels, the more blood he burns.)
Vampiric Haste:
Level 28
{Time actually slows for the vampire giving the appearance of speed.}
1-Superhuman Movement-Five times faster than a human sprinter.
2-Blurring Movement-Phasing speed which makes vampire blur from vision.
3-Blind Eye Movement-Quicker than the eye.
4-Phasing Movement-Surpasses tangible and material objects.
5-Active Applications-Hasted Weapons and combat.
6-Phasing Gate-Phase out of one place and into another.
7-Twain Haste-Ability to haste another with self, hasted subject must physically pull other with them.
8-Time Gate-Phase past time effects.
9-Twain Time Gate-Phase past time effects with another, hasted subject must physically pull other with them.
10-Formulation of Commands - in creating improvised haste effects, blending haste with other gifts, creating haste imbued artifacts and items.
Telepathy: Level 28
1-Touching subject.
2-Within 30 feet of subject.
3-Within visual range of subject.
4-Within same city/borough as subject.
5-In same state/providence as subject.
6-In same country as subject.
7-In same world as subject.
8-Able to contact various subjects at same time anywhere in the world.
9-Able to contact subjects anywhere and at any distance.
10-Able to create mind gates to influence subject through telepathic connection.
Siring and Bondage: Level 28
1-Progeny-Sired by the draining of blood to the point of death and drinking a small amount of the vampire's blood, amount dependant on generation and age of vampire. Death occurs immediately and vampiric resurrection occurs over a period of days. If days exceed 2, chances of survival decrease dramatically. At five days, intended progeny perishes. If too much blood is drained, chosen perishes. If too much or too little blood is provided, death also occurs.
2-Blood Thralls-Slight draining of blood and giving of a larger amount of vampire's blood. Amount of blood dependant on generation of Regent's blood. Blood thralls have no fangs. They can eat food. They are quasi-immortal and stop aging and 'live until death,' but although they have weak regeneration, they can die by mortal wounds, and a painful death of blood starvation within a month without their master's blood. Blood Thralls must feed once a week to maintain their strength, they are utterly dependant on their regent's blood. They can learn three levels of their regent's powers, and up to five levels if 500 years old.
3-Slave Bondage-Similair to Blood Thrall but more blood is drained from victim and half a pint of blood imbues the subject as vampire performs 'Rites of Domination' over subject as his blood is consumed (by force, will or domination) by the intended slave. Blood Slaves are utterly obediant to their vampiric masters for their will is no longer their own.
Form Shifting: Level 28
3-Animal Form-(Black Lion, Raven, Python), 4-Vaporous Form-(Chilling mist with dread presence), 5-Wraith Form-(Shadowy Form that drains life and chills on contact).
Senses of the Beast- Preturnatural: Hearing, Sense of Smell, Vision, Night Vision, Taste. All start at +5 and improve by +1 every 100 years.
Vampiric Prowess: Level 28
Supernatural-Strength-(+5, and +1 per 100 years.) Stamina-(+5, and +2 per 100 years) Agility-(+1 per 100 years.) Stealth-(+5, and +1 per applied stealth gift level), Regeneration-(+5 per turn, +1 per 100 years.) Supernatural Haste-(see below). NO check can exceed 40 with inborn powers except Haste.
Vampiric Temple: Level 28
1-Fangs - Retractable.
2-Claws - Retractable.
3-Wings - Retractable.
4-Fangs, Claws, Wings and Height - shifts or combination.
5-Black Lion Form - Immortal - Cannot speak in lion shift.
6-Vampiric Form - Stature and muscular increase in complete shift of Fangs, Height, Claws while fortitude is enhanced with tough flesh and quicker regeneration (+2).
7-Vampiric Menace - Shadows spread around vampire and presence emits an aura of terror in full form shift.
8-Physical Majesty - Vampire can use vampiric temple with supernatural haste in combat combinations, or in flight.
9-Arcane Prowess - Vampire can imbue their claws and fangs with their blood to inflict a gift effect on a victim, and have great command of presence, their inborn gifts of haste at the highest level, their strength phenominal.
10-Godly Presence - Vampire can enhance in height and increase presence dramatically, their shadow spreading to eclipse an area up to 50 yards in perimeter, while their presence radiates their chosen state of presence so potently that the wills of those who fall under their shadow crumbles (-10 WP).
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