Power and Abilities
Inherited Power
Telekinesis: he can manipulate this power in many ways but also channels it through items (a ring and his sword) despite the fact that it is not necessary. It is with his mind that he controls this power. He can use this power as both a defense or in combat, and can also use it a range weapon. He can lift, catch, sting, stab, do air hikes and far leaps, move, throw, bend, missle, push, deflect, shatter, break, crush and deal blows with this power among other things. If he sends out a telekinetic wave, he can hit multiple targets in one blow to either push them back or knock them senseless. Using this power burns stamina and tires him over time. The more powerful the effect, the more stamina it uses, so he cannot continually use this power without overtaxing himself, if he does, he will pass out.
Why Use Items to Channel his Power? He channels his power through items because, in his experience, humans are not as intimidated when a power is contained within an item rather than a being itself. He lived in a society that was as a rule human. Experience also taught him that when some people are intimidated by something, or fear it, they have a tendency to persecute what they fear. At the very least they avoid what they have difficulty understanding, or can be hostile or violently defensive. For these reasons he instinctively deceives others into believing that he has no power and maintains a front that he is simply a bearer of a few items of power when he does have to use his arcanum. His ring and sword are in fact normal though of high quality.
Special Abilities
Telekinetic Armor: This is actually a telekinetic shield which forms around him when he is shifting into his winged form or animal forms. The shield reflects powers and attacks. He can also call this power around himself but the armor disperses if he attacks. This defense guards him when he is vulnerable during his shift, which can be a painful process which takes some time.
Arcanum of Abbadon: This knowledge allows one to use The Ring Abbadon which is a circle and symbols drawn in pure chalk. The variation of the symbols is what decides which command is harnessed.
Because Abbadon is a dangerous demon, using these powers is very risky if a mistake is made, or an offering is improper. Wulfgar knows what tributes will appease the demon, but one never knows when someone will tamper with a ritual.
Circle of Oblivion:
a chalk circle of symbols is drawn around a victim which is used to banish, trap, or plunge souls into oblivion or the abyss. The ring will only work if the victim is beheaded and the heart is cut out. These souls are often doomed to be turned into insect demons by Abbadon.
Arcanum of Earth: this circle is drawn around a proper offering and if Abaddon accepts the offering, the tribute sinks into shadows and the chalk symbols begin to glow as the spirit of earth rises to the invoker's command. Command of earth elements is at level of Arcanum.
Arcanum of wind elements if an offering is made and accepted by Abbadon in exchange for the temporary service of his demons.
Traits
Shapeshifter: Wulfgar can shift into the animal forms of creatures he has drunk the blood of to their death, or until torpor or unconsciousness in case of immortal beings. He also has a wolf form inherited from his lycanthrope ancestor. His blood exsanguinated forms are; Demonic Lion, Crow, Demonic Dog, Rat, Moraeo Eel, Vampire (arab and four others), Demon (two different demon forms, one black goat demon, one clan demon knight), Human (two, a handsome, black haired, dark brown eyed, middle aged man with light brown skin, and a young auburn haired punk with green eyes and fair skin)
Retractable Wings: huge feathered wings and flight
Claws: short claws which lengthen in winged form, they give him away as inhuman as they are not retractable, he otherwise looks human in his diminished form
Cutting Teeth: retractable sharp incisors
Piercing Teeth: retractable fangs
Immortal Temple:
Regeneration: (base Inborn/SA level + 10 = RL)
Delay Regeneration: slow regeneration at a called rate at will so that wounds heal more slowly. Allows for appearance of mortality.
Fortitude: (base Inborn/SA level +4)
Haste; he can move very quickly.
Improved; Health + 100 HP, Strength +8, Stamina +10, Alertness + 4.
Deluvian Inborn Powers
Powers he has learned.
Planar: Ability to planes walk across great distances through the astral planes and harness planar gates.
Astral Projection: Deluvians can project a physical image of themselves across the astral field to appear in any called location so that they are in two places at once mentally and quasi-physically.
Astral Form: Ability to shift into an astral form and back into physical form. This form is ethereal and shadowy and looks like black smoke in the shape of their physical form.
Blood Kin: Deluvians can shapeshift into animals, people, and creatures they have consumed the blood of. They have to drink enough blood to kill their prey, or in case of immortals; until they pass out cold and as they have been drained of as much blood as possible. This allows them to imbed the genetic code of the animal whose blood they consume into their own embodiment.
Haste: Various forms of haste, including phasing haste and quantum haste. The more this ability is practiced the more powerful it becomes in technique and speed.
Antediluvian Presence: He can project his emotions and will to influence the emotions, will and even the actions of others. If someone has a strong will or mental constitution, or a more powerful presence, they can resist his presence.
Telepathic: He can share his thoughts with others and pry into the thoughts of others, but he considers this a trespass of privacy and a sort of betrayal, so he does not invade the thoughts of others unless he suspects they are out to get him.
Visionary: He sometimes has visions of past, present or future events (as an SL allows) although they are random. They come to him in dreams or restful times of wakefulness, and if it occurs while he is awake he has the appearance of being dazed or out of it as he phases out. These occurrences are usually infrequent, although if there if a lot of powerful activity in an area, he may have these visions more often. This is an involuntary ability.
Kindred Fate: Deluvians all share the same way of death. If their physical form is slain, their Astral form remains, which is an ethereal, shadowy likeness of their physical form. If their Astral form too is destroyed, then they die. Their Astral form is impervious to weapons and physical things, which pass right through them. Deluvians can remanifest their physical forms if their Astral Form remains, within a few days (1-6 days). This makes them very difficult to kill. They can be resurrected (limit of 3 times) by others if they die. Their Astral form must be resurrected before their physical form, however, which makes them difficult to raise if they die. Few have the knowledge to resurrect spirit and astral forms which is a high level power of resurrection.
Master of the Mind
{1} 1-3-Influence Thoughts: this is more like domination than presence as he dominates the thoughts of others to change their thought train as he sees fit.
{2} 4-6-Mental Manipulation: another form of mental domination, he can tangle thoughts, calm them, make the mind go blank, control actions through the mind, cause lapses of dementia and hallucinations with this power.
{3} 7-9- Memory Alteration - The more powerful the Deluvian is, the more memories they can alter. Includes memory restoration.
{4} 10-12-Memory Erasure - The more powerful the Deluvian is, the more memories they can erase.
{5} 13-15-Implant Memories - The implanted memories are so vivid and real to the mind that the subject feels as if they had truly lived those memories.
{6} 16-18-Mind Walk - This is a very power. The Deluvian can 'walk' into the mind of another to see their thoughts and secrets and reveal their own embodiment to that mind.
{7} 19-21-Dream Walk - This rare power is related to mind walking. The Deluvian can make themself appear in another's dreams lucidly and influence subject through their dreams.
{8} 22-24-Command Mind - Used with mind walk, Deluvian can completely control the thoughts of another and by doing so influence their will, behavior and actions.
{9} 25-27-Command Dreams - Used with dream walk, deluvian can control the dreams themselves and convert dreams into an alter-reality where victim is subject to whatever happens in their dreams.
{10} 28-30-Master of the Mind - Formulate mental and illusory commands.
{11} 31-40-Improved Power - Apply powers at these levels as gained.
{12}36-40-Improved Power - Apply powers at these levels as gained.