Traits -- Strengths and Weaknesses
Traits: His spiritual entity manifests as the Gods of his Pantheon demand of him, he otherwise remains unseen and undetectable, unless descended into his avatar form. In his Spiritual Form, he is unable to feel any sense of "touch". He is seldom ever seen unless he appears in his human form. His deftness and strength is supernatural. His wings are nearly indestructible and produce a reverse polarity aura of energy that is triggered when any weapon or energy nears them, causing weapons and spells alike to glance away from his wings often back at his attacker. His movement is quicker than the eye, his vision as sharp as he is quick. He can see clearly in the dark. His hearing is very acute, as is his sense of perception. He is very intuitive. His blood and flesh are divine, and often a temptation to flesh eaters and blood drinkers, his scent and flavor of clover and honeysuckle. Ambidextrous. He also has meta-physical blood and carnal attributes which make him very valuable to dominators.
Strengths: Strong constitution, high charisma, wise, intelligent, honorable. Reasonable, excellent mediator. Regeneration-{Level 30, -1 per 100 HP lost}. Soul is protected by Tuatha, his ultimate death to deliver his soul to the celestial realm of Tuatha. His soul CANNOT be captured, it is protected by the powers of Tuatha. Once his soul passes into Tuatha by death, what he will become and his life thereafter is for his gods to determine. 3 Resurrections ONLY by his Way of Death, he to remain in the hereafter for eternity once final death is embraced. (2 Resurrections Remaining) His dogged tenacity, honor, charisma, loyalty to his friends, and following, and his physical attributes are his greatest strengths. This self Healer, CANNOT be healed by others. Does more harm to him than good to receive healing forces from without himself. His physical deftness and strength is supernatural.
Weaknesses: Imprisonment can be the death of him if held within walls with no breath of natural light and fresh air. His more potent powers are hard to command if his concentration is broken by pain, and his powers wane if he is critically injured. His sense of Empathy often causes him despair. The loss of a loved one strikes him hard and can lead him to sever depression. He is prone to emotional collapse when great losses and inexplicable strife mount on him. He is prone to addiction. Self-Healer, he can only heal himself and healing affects have no affect on him. He can be resurrected if it is done quickly otherwise he self-resurrects after undergoing an underworld trial and journey.
WoD {Way of Death}: Imprisonment. If imprisoned for too long in solid walls, he will whither away and in time perish. His will is the determining factor of the duration but he cannot survive longer than 2 years with no light and breath to the outside world. 2 resurrections remaining. All other deaths are transient and result in a +10% difficulty in being resurrected up to 90% maximum. Current Difficulty is 50%.
Nature and Constitution: Friendly, most typically passive unless threatened. If threatened his nature alters fiercly. He is feirce yet focused when attacked. Is reasonable to those who are reasonable with him. Is fearless and Courageous. Sensitive to all that is in his environment. Is very diplomatic. Grows indifferent when heed is not paid to reason and common sense. Becomes deeply depressed if he looses loved ones or suffers great amounts of cruelty. Intolerant of gross ignorance. He can be merry, and he can be fierce. His alignment is Chaotic Good.
Defenses: Can cast shields over himself that not only deflects standard and enchanted weapons, energy and magic, but which, with one particular shield, can reverse all action taken on him back on the caster. His Prismatic Shield of Invulverability is his main means of defense when he has no desire to kill some ignorant fool who attacks him. When not defending himself with magic and his command over the forces, his exceptional skill with his swords, shield, physical capabilties and martial maneuvers are hard to get past. These to name just a few of his many defenses. Impermeable? Hardly, but he is not an entity for the inexperienced, or ill prepared to take on. "Know what it is thou art dallying with before ye go dancing with a titan in disguise." His words to a demon Acolyte, who he was kind enough to show the mercy of letting live, after she took him by his kind nature as easy prey.
His Object: His beliefs are strongly rooted within the scales of Chaos and the Balace therein, Chaos the True Creator by his Beliefs. He aspires to be wise and to accrue as much knowledge by the path of truth as he is able so long as he lives.
Quotes from Belorian
"Forgiveness is a gift. It must mindfully granted and honorably received."
"There is no truer love than comes with the bond of friendship, truth and trust."
"Why attack that which hath no wish to kill thee, when thou shalt only meet thy doom provoking aught which eludes thee altogether?" "Eh?"
Wizard Quest Dice
Levels:
Regeneration Level: 30
Fortitude: 5-Human Form, 15-spirit form vs. Magic
Damage:
Path: Path of Chaos: All Pentacles and Command Paths at current level.
Check Dice
Rate from 1-55
Abilities
Special Abilities
Immunities: Immune to all forced time spells. 100% Resistance to forced teleportation, gate or conveyance. Can escape wards and prisons and spells with special abilities, but these capabilities do his Angelic constitution damage-(1 MA Damage Roll per attempt.) High level spells cannot be dispelled by anyone not of equal or greater power, and only with correct counters. True Resolve: Immune to charms, domination, bonding, possession and marks.
Power of his Arcane mark and seal: 40 d6+40, +400 with roll of 16+ on 1 d20.
Weapons and Armor
Sword of Belorian: +40, +100 when Activated. Absorbs Magic cast on him. Sword can arrest souls and even capture gods within 20 yard radius of himself with Command Words 'Arrest' on a critical hit. Sword hits cause crippling damage to any body part scratched by blade when its powers are active. +100 a hit. Sword Vanishes if seized by another and is bonded to Belorian, thus can be recalled by him at any time. Strength 480.
Sword of Nathra Ulg Mor
The Soothsayer of Doom
Sword of Vashgek
An artifact sword Belorian picked up while fighting his way out of Hell. All powers are passive and have no affect on sword bearer.
Elven Recurve: damage +52, elemental, range +10, recall arrows, strength 285.
Daggers: long dagger, 18, throwing daggers 12, hunting knives 15, utility daggers 10. He often has a stash of various daggers on his person which he amuses himself with juggling and throwing at various targets. He carries either a Long Bow or Elven Recurve with him when traveling on foot.
Armor:
His Staff: Often clutched in his hand is a vine twisted stave of beech, the mage staff light, but unbreakable, a gift from Annwn from days of yore. Crowning the staff is a pale blue crystal, a twilight blue ghost crystal at the glittering crystal's nucleus. This Crystal is fitted into a natural cavity at the crown of his staff and bound with Gossamer Strands of Enchanted silk. The crystal is the Erin's Heart crystal. It is with this staff he oft commands the more potent forces of chaos, magic and elements. When bound to earth, if he is without possession of this staff for longer than a fortnight, he suffers a form of 'haunted dementia' where recall of his forgotten past torments him. If staff is touched by another without Eoghan's consent, a phasing bolt of high voltage lightning will shock the trespasser and stun them{25% dmg. each time touched} Staff improves and strengthens his magic abilities (+2 HB targeting, +4 d6, +30-300 (crit) damage, Strength 471) when channeled through the staff.
Experience
XP: 330576235 Spent: 195696250 XP Remaining: 134879985
Most Recently Spent: , 958000 x 6 + 1587000 + 1719000 + 501000 x 2 = 8626000, + 60000 = 8686000