Dice and Checks
Checks:
Rate chart for Check Rates 1-30: 1-9 is pathetic to poor rating. 10-13 is average to decent rating. 14-17 is good to impressive rating. 18-21 is incredible rating. 22-25 is amazing to fantastic rating. 26-30 is phenomenal to supernatural rating. 31-40-incredible supernatural rating. 41-50-Godly rating.
Physical Checks:
Strength:
{26}
Stealth:
{15}
Movement:
{14}
Dexterity:
{16}
Stamina:
{50}
Mental Checks:
Charisma:
{15}
Intelligence:
{30}
Willpower:
{28}
Perception:
{29}
Sixth Sense:
{18}
Alignment:
Good:
{20}
Evil:
{7}
Chaotic:
{10}
Lawful:
{28}
Neutral:
{16}
HP: {1400}
Regeneration: 50
Levels:
Arcane Paths: {40}
Inborn Traits: {40}
Combat: Martial Arts-38, Grand Master Sword-40.
Damage: Staff+20, Sword+35, +MA if used.
HB: +8-Arcane, Sword, Traits. +7-Martial.
AR: +6-In all.
Occupational: Leadership-{35}+7-HB, Interrogation-{35}+7-HB, Intimidation-{30}+6-HB.
Other: Seamanship-{22}+4-HB, Driving-{19}+3-HB, Pilot-{25}+5-HB
Martial Attack Damage
(+25 on all to brain, heart, femoral artery, and throat)
(+15 broken bones)
(+9 on other vital organs)
(+Strength on all attacks)
Non-Kill punch+3
Non-Kill Kick+6
Non-Kill Combinations+9 each action.
Critical Combo+15 each action.
Death Maneuver+15+Level each action.
Impact Bonuses-(+Strength)
Stunning Blows-(-1 AR per ace)