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Dice and Vital Stats

Weapons
 

Soul Eclipsor Longsword: +28, Soulfeast, +56 added damage, on death the sword transfers the soul to the mage, strengthening them by +1 HP, while stamina and health is restored. If the soul feeds the sword instead, it increases damage by +1 per soul. Resurrections do not reverse gains.
Wind Singer Crossbow: +32, recalls bolts, small, rapid fire, multi-load crossbow with barbed tips. Up to six preloaded shots. Reload takes 1 action with power of recall, 2 turns without. True Shot power gives this weapon an additional +2 HB. Imbued with Sleep Powder (-1 turn per ace, or sleep on crit for +1 turn per success) or Life Bane (-1 AR per ace stagger, +50 damage, or paralyze with added damage of +100 on a crit) as called.
Blood Staff: +80, a very dangerous staff which can channel any power Rafael can command with +1 HB, and +4 d6 power.

 
Armour

Black Robes and Cloak: 95% MR, 25 AC.
Leather, Scale and Plate Armour: 150 AC with magic enhancers, 45 without, includes helm, grieves, vambraces, paldrons, and a spiked buckler (+15 damage on shield bash). This armour is black and form fitting. No dex loss.

 
Vital Stats

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Combat

Sword and Melee: 38, +7 HB
Crossbow: 38, +9 HB (with trueshot)
Blunt Weapons and Stave: 36, +7 HB
Mounted Combat: +2 HB mounted.
Martial Combat: 36, +7 HB
Combat and Battle Strategy: +1 init.
Combat and Battle Tactics: +1 init.
Combat Discipline: +1 willpower and constitution vs. fear or distraction.
Battle Focus: +1 reflexes and dex, +1 alertness
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Power

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Check Dice

Physical

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Sensory

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Mental

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Armed Force

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