Name: O'Braugh Connemara the Black Heart, Argenian the Griffin
Race: Dark Star Arcanon of Annwn Levels: 29 MA, 40-Sword, 32-Inborn Appearance: 6ft in height. Appears 34 years old, but has survived for ages unremembered. Muscular. Very handsome but stern. Exceedingly long, dense, jet black, spiralling hair, his vanity. Palest ice blue eyes. Most often wears Black, sometimes a crimson cloak, dresses medieval. Class: Overlord of the Annwn Netherworld - Warrior - Sorcerer. Nature: Stern, a stickler for absolute truth. Charming. Even handed, honorable, lawful. The noble savage sort. A warrior of magic and archaic weapons. Cunning and decisive. A willing mediator and counselor to allies and loved ones. Aloof of strangers, very wary even when he comes off as friendly. Loyal to those he knows and welcomes. Strong constitution. Orderly. Harsh to dangerous if betrayed. Very Wise. Hobbies: Poet. Historian. Sculpter, Artist and Musician. Quotes "The hardest roads oft lead to the most magnificent frontiers." "Forgiveness is a gift, it must be mindfully granted, and honorably received." Call to Arms "By our swords we live as free men, else we die for the better glory." "Leave me and mine alone, and I shall leave thee be, harm us and I shall show thee no mercy." |
Paths
Inborn Powers Magic Skills Arcanon Special Abilities {# immortal form only}: |
Skills
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Advantages Immuninties Traits |
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Weapons Armor: Coin Mail - Black Diamthril Armor, AC-100, +8 HB |
Residents of Black GatesWards and SerfsKnight Servants Marcus Quintus Fellowship of the UnicornConnemara Knights - * Fomor DemonsKnights Castle DefensesThe Sanctuary of the ForsakenThis structure is a large, botanical atrium with a stone Monastery in the Center of the court yard. It is located outside the rear wall of his rampart with a walled in corridor leading from the sanctuary to a warded Gate which accesses Black Gates northern courtyard. Anyone seeking shelter and protection may enter the Sanctuary, where food will be found within the Monastery on tables, and fresh water in a well outside. Any who commit to violence within the sanctuary are seized by the sanctuary's ward powers and banished from Morgal Eshvah to be transported to the Lake of Shadows in An Morendor through the shadow's folds. |
Realm: Bhrughir Mordath Taraae translated means Castle Black Gates. Mordath Taraae is located in O'Braughs vast, spartan Kingdom of Morgal Eshvah, a great valley surrounded by mountains which opened to the Silver Sea to the north. The Old Forest Marches of the Nether-regions meet the Fortress of Stone, a mountain which rises out of the Forest of the Midernmark in the lands of Morgal Eshvah, the Kingdom of O'Braugh, whose castle, 'Mordath Taraae,' or Black Gates, looms at the center of the 'Four Gates of Stone' on the border of the 'Farther Frontiers', a forest which meets the Desert of 'Wind Shorn Dunes,' which reach to the ocean of Anwnn far to the north, the entire valley of Morgal Eshvah enclosed by the mountains called 'Vahs'Erhos, The Eternal March,' which yawn open at the ocean like a great mouth drinking in the waves of Ronymlas, the Silver Sea. The gates of stone are a ring of massive standing stones roughly fifteen feet high and eight feet across at their bases.
Of the Gates of Stone: "Pass between the standing stones to the south and you shall come into Mhas Andoreth, go between the stone pillars to the east and you shall enter Sgaith Endor in Mephais by a fixed gate. Enter between the rock giants to the west and you shall come into Taerius on Planet Dark Star, and to pass between the stone gate to the north delivers you to the Ring of Ancients, An Morendor, Morashtar." |
Physical Checks | Level | Use | Mental Checks | Level | Use | Alertness Checks | Level | Use | |
Strength | 31 | vs. str. adds damage | Willpower | 35 | vs. dom. and pain | Vision | 20 | movement alertness | |
Stamina | 36 | phys. withstanding | Intelligence | 17 | vs. mental challenges | Olfactory | 18 | sensitivity to odors | |
Movement | 17 + Haste | +1 yard per success | Constitution | 36 | vs. charms | Hearing | 18 | sound alertness | |
Stealth | 26 | quietness | Logic | 17 | vs. illusions | Touch | 15 | sensitivity to contact | |
Reflexes | 27 | dodge and catch | Wisdom | 24 | vs. influences | Taste | 15 | sensitivity to flavor | |
Dexterity | 18 | out-manuever | Courage | 20 | vs. fear | Alertness | 21 | average vs. overall stealth | |
Fortitude | 17 | reduces damage | Clairvoyace | 12 | detect spirits | Danger Sense | 22 | 3% per level, 66% chance |
Notes and Telekinetic Examples
Examples of Effects Push Lift Carry Throw Bruise Snap Crush. Whiplash - if used with throw, doubles distance, otherwise is like a whip. Grappling Hold Dislodge Bend the Physical - Bend an object, or person. Physical Distortion - Distort the shape of an object or person. Sculpt the Physical - Reshape an object or person. |
Note:
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Conjuration is a gate summoning spell until high levels are reached. Fabrication spells are true conjuration powers.
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