Arasgal II






Erosan White Devil

General Information

Player: Key NPC

Race: Erosan White Devil of Intellect

Age: appears 17, true age redundant.
Parents: The Morning Star and Sammael
Level: 42 Innate Powers, Knowledge, and Abilities
Arcane: Innate Path of Chaos, all aspects and command paths. Quantum Weaver of the Nine Circles of Power (improvised power or any spell or power from chaos aspects spell book)
Alignment: Neutral Good
Nature: very logical, incorruptible, very aware of grey areas. Intolerant of true acts of evil but does not judge; instead he takes action to control, correct, reverse, or to reform evil deeds and evil doers. Logic dictates what actions he takes or whether to allow cicumstances to play themselves out.
Moral Compass: He will not take a life, not even if his own life, or the life of another is threatened. He will capture, contain, banish, weaken, wound, harm, etc. to protect himself or others, but he will not take a life.
Appearance: very young and bewitchingly attractive with ivory skin, shoulder length brunette hair, blue-green eyes like a turquoise sea, brunette colored wings covered in a very soft pelt of thin fur, fingers tipped with claws, and lion-like fangs. His wings, claws, and fangs are not retractable but he can shift into a human version of his form. He can in fact shift into many forms (as called). He seldom has the need to shift unless he needs to blend in with the species of another world by taking a form resembling the sentient people of that world.
His Scent: is like a garden with no one fragrance to place, but rather an intermingling of all kinds of leaves and flowers, all pleasant.
  Way of Death: He has two ways of death; being killed by someone for commiting a truly evil deed, or taking his own life. All other deaths are transient and he self-resurrects in perfect health with 0 penalities in 2 d6 days.
Brothers: Iezael and Artax; both are under his control and are content with him. They will obey no one else but Arasgal. NPC status.
Half Brothers: Corwyn, Rainier and Keir (out of Gala), and Mascen (out of Selena)

Locations

  • Desert Wind Palace; Desert of Fire or Acheron
  • Castle Kilcanoragh; western shore of Central Morendor
  • Morning Star Palace; Acheron
  • Nature: Neutral alignment. Logical and Passionate, extremely ethical albeit his ethics are logic based. Observantly apathetic unless something moves his compassion and interest in which case he is passionately motivated.

    Physical Attributes

  • Epic Fortitude: only acid, dead realms magic, and foxglove derivitives can harm him.
  • Epic Strength: +35 strength tap.
  • Innate Reflexes: +12 split between reflexes and deterity, +1 HB combat.
  • Innate Stealth: +6
  • Health Bonus: +100
  • Fixed Regeneration: full regeneration in 3 turns unless wounded by elements or power he has a weakness to.
  • Far Leap: up to 7 d6 + 10 feet
  • Flight: winged flight
  • Claws: Retractable and can morph size, +8-25
  • Fangs and sharp teeth:
  • +6, bigcat-like
  • Phasing Haste: cannot affect things physically while hasted.
  • Mental Attributes

  • Epic Occultist: knowledge of acheron types inclusive. Free access to acheron types in Bestiary
  • Inherited Acumen: inclusive knowlege of his parents and their knowledge (can know anything Sammael and Maelmorda knows as called, muns of these characters must tell)
  • Legendary Telepath:
  • hear thoughts, project thoughts through mental voice, read minds, mental crush, mezmerize mind, quiet mind, mental barrier, bend thoughts, control thoughts, and channel called thoughts at will.
  • Unique Genius: Intelligence 21
  • Epic Constitution: +12, uncorruptable
  • Visonary Oracle: random or invoked visions of the past, present, or future as called with 65% accuracy in deciphering meaning of visions. (use to enhance an SL by leading the direction of an SL)
  • Weaknesses:

  • Acid: double damage and allows weapons to damage, lowers regeneration to level 25 while affected
  • Dead Realms Magic: damages and allows weapons to damage, lowers regeneration to 15 while affected. This weakness comes as a result of Arasgal being attacked by spirits while in the womb.
  • Foxglove: digitalis if ingested or enters bloodstream damages, lowers regeneration to 25 while affected
  • WoD: death by elements or substance he has a weakness to.
  • Immunities: forced gate, holding and capturing spells, binding powers, disease, mental intrusions.
  • Powers

  • Innate Elementalist: level [20]; Tap and command any called elemental paths, but acid damages to use. Elemental backlash on a failure, critical damage on a botch
  • Quantum Projectionist: Level [20]; also innate
  • Wizardry: level [6]; full path
  • Presence: level [20]; innate formulation
  • Astral Possession: project spirit to possess living, dead, or inanimate
  • Astral Projection: level [20]; project self to called destination
  • Planes Walk: level [20]; to called destination
  • Dice

    • PA: 6
    • Weapons: Sword of Arasgal; +65, strength 175, capture enhanced damage + 6 d6, +1 d6 per power captured when released.
    • MA: 20 d6, 6 d6 Wizardry
    • HP: 820
    • RL: full regeneration in 3 turns.
    • RL-Penalties: 25 acid damage; 50 dead realms and foxglove damage
    • Stamina: 45
    • Strength: 16, up to +35 tap
    • Fortitude: unlimited unless inflicted by banes
    • Dexterity: 18
    • Reflexes: 23
    • Stealth: 16
    • Alertness: 18
    • Willpower: 36
    • Constitution: 40
    • XP Earned:
    • XP Spent:

    Iezael and Artax

    General Information

    Player: NPC Status

    Race: Erosan Doppelganger Devil

    Locations

  • Desert Wind Palace; Desert of Fire or Acheron
  • Castle Kilcanoragh; western shore of Central Morendor
  • Morning Star Palace; Acheron
  • Nature: Chaotic alignment, demeanor varies according to his agenda and what motivates him.

    Physical Attributes

  • Twin Entity: Iezael is one being having two identical forms. Both forms share the same memory, experiences, nature, everything. Both forms are the same being. Iezael calls his other self Artax and refers to him as his twin. No one knows otherwise as yet.
  • Dervish Strength: +15 strength tap.
  • Quick Reflexes: +6 reflexes
  • Innate Agility: +4 dexterity
  • Innate Stealth: +5
  • Health Bonus: +100
  • Life Exchange: if one form is killed, his other self replaces it until the other self-resurrects in one hour.
  • Limitless Lives: self resurrection in one hour, unlimited. No return from way of death.
  • Far Leap: up to 7 d6 +10 feet
  • Shadow Form: perfect stealth
  • Claws: Retractable and can morph size, +8-25
  • Fangs and sharp teeth:
  • +6, bigcat-like
  • Shadow Haste: use in shadow form, cannot affect things physically while hasted.
  • Immunities: binding powers, disease and all attacks but those he has a weakness to.

    Mental Attributes

  • Telepath:
  • hear thoughts, project thoughts through mental voice, read minds at will.
  • Intelligent: 18
  • High Constitution: resist charms and mental attacks +65%
  • Charm by Voice: +1 HB charisma vs. constitution
  • Weaknesses:

  • Electrical: double damage and allows weapons to damage, lowers regeneration to level 25 while affected.
  • Ice: damages and allows weapons to damage, lowers regeneration to 50 while affected.
  • Divine Weapons or Power: damages, lowers regeneration to 50 while affected
  • WoD: death of both forms within fourty minutes of one another by elements or power he has a weakness to.
  • Powers

  • Innate Chaosmancer: Level [6]; Tap and command any 6 chosen aspects of chaos but light. Backlash on a failure, critical damage on a botch
  • Domination: innate formulation
  • Presence: innate formulation
  • Astral Possession: project spirit to possess living, dead, or inanimate
  • Planes Walk: to called destination
  • Dice

    • PA: 10, +1 HB
    • AR: +1
    • Weapons: Twin blades staff; +8 staff, +28 blades, sandstone morph when called on a crit.
    • MA: 6, +1 HB
    • HP: 640
    • Fortitude: unlimited unless inflicted by banes
    • Stamina: 30
    • Strength: 18, up to +15 tap
    • Dexterity: 19
    • Reflexes: 20
    • Stealth: 21
    • Alertness: 16
    • Willpower: 28
    • Constitution: 32
    • Charisma: 15
    • XP Earned:
    • XP Spent: